One hundred doors
A finite, authored journey through seven eerie places, from castle to sea.
The promise
Every chamber can be read: the signs above the arches, the footprints on the flagstones, the torches that were lit and the words spoken over the threshold. Nothing is hidden and nothing is rolled. When you choose wrong, the game shows you the evidence that was already there.
The lamp rule
The Caretaker walks the kingdom with you, and the Caretaker lies. He is bound by one law he cannot break: he lies only while his warning lamp burns. Dark lamp, true word.
A campaign that ends
A finite, authored journey through seven eerie places, from castle to sea.
Two roads, one destination. The road you leave behind is erased from that save.
A hand-drawn map keeps the roads you actually walked and the clues you carried.
For every cartographer
Fully voiced and captioned. VoiceOver reads every chamber. Reduce Motion keeps the entire story intact. No account or sign-in required.
The door is waiting