A stone-arched double door stands ajar, amber light spilling through the seam.

Falo Games · iPhone

False
Door

One hundred doors to the truth.

One door in every chamber is safe; the rest are not. The proof is already in the room, and the clock is running.

Download on the App Store

iPhone · fully voiced · Game Center

The promise

Every door is fair.
Every lie is lit.

Every chamber can be read: the signs above the arches, the footprints on the flagstones, the torches that were lit and the words spoken over the threshold. Nothing is hidden and nothing is rolled. When you choose wrong, the game shows you the evidence that was already there.

The lamp rule

He only lies while the lamp burns.

The Caretaker walks the kingdom with you, and the Caretaker lies. He is bound by one law he cannot break: he lies only while his warning lamp burns. Dark lamp, true word.

A campaign that ends

The kingdom was erased.
You redraw it.

100

One hundred doors

A finite, authored journey through seven eerie places, from castle to sea.

The Parting

Two roads, one destination. The road you leave behind is erased from that save.

The Journal

A hand-drawn map keeps the roads you actually walked and the clues you carried.

For every cartographer

Accessibility belongs in the puzzle.

Fully voiced and captioned. VoiceOver reads every chamber. Reduce Motion keeps the entire story intact. No account or sign-in required.

The door is waiting

Can you prove which one is safe?

Download on the App Store